Release 2.0.5
- UberPool Logic Improvements: Pool drop-offs now prioritize the nearest valid destination, and manual out-of-order drop-offs are now accepted and handled correctly.
- Multi-Passenger Ride Fixes: Improved rider cycling and passenger selection behavior for XL and Pool rides, especially during pickup and drop-off transitions.
- Expanded Passenger Variety: Significantly expanded the default ambient male and female passenger model pool, added many new rider names, and included automatic migration from older small ped lists.
- More Immersive Pickups: Riders now better react before pickup by facing the player’s vehicle and using more varied waiting behaviors like waving or checking their phone.
- Modern Route HUD: Replaced the old subtitle-based route flow with a new centered route-status HUD that combines route instructions and rider info into one cleaner interface.
- HUD Position Customization: Added runtime position tuning for the new HUD through the config and in-game menu.
Release 2.0.4
- Native Controller Support: Added secondary controller support with optional
MOD+ID combo bindings for menu, accept, decline, and HUD rider cycling. Includes live-edit entries in the in-game Hotkeys menu and default controller bindings using Modifier 217.
- UberPool Enhancements: Improved UberPool flow with per-dropoff payout notifications, randomized additional Pool request timing, and better timer/state handling. Improved rating fairness with more generous ETA tolerance, dynamic scaling by active stop count, and reduced ETA penalty aggressiveness.
- Decimal Star Ratings: Added decimal-star rating support, with ratings rounded and stored consistently to tenths, and accurately shown in earnings summaries.
- Vehicle Class Fixes: Fixed XL/SUV qualification to correctly use total seat count, including the driver seat. Overhauled High-End/Black eligibility to strictly respect the explicit
HighEnd allowlist instead of broad vehicle class auto-qualification. Updated the default HighEnd list to focus on luxury vehicles.
- GPS Route Reliability: Improved legacy GPS route reliability with watchdog/pulse recovery for disappearing pickup/dropoff routes.
Release 2.0.3
- Smaller Steps For Fare & Tip: Fare and tip amounts can be modified in smaller increments.
- Fixed 1/5 Star Ratings: 1/5 star ratings from ETA penalities has been fixed, and ETA is now calculated more accurately.
- Custom Passenger Models: Freely add or remove any NPC models (including custom add-on peds) to the mod's passenger pool by editing the new
PassengerModels line directly in the .ini file!
- Enhanced Audio: Added a few chimes for different events. Don't like UI sounds? There's a brand new toggle in the configuration menu to turn all custom UI audio on or off.
- DLC Vehicle Fixes: Fixed an AI bug where pedestrians would get stuck running around complex add-on vehicle doors (e.g., Karin Vivanite) unable to enter. They will now smartly warp/teleport into the seat if they fail to walk in normally.
- UI Enhancements: Sandbox Mode config toggle has been moved directly to the root menu for easier access.
Release 2.0.2
- Quick Fix: Quick fix to
Destinations.xml not saving via the in-game menu.
Release 2.0.1
- Menu Title Correction: Fixed a minor typo in the main menu title.
- Probability Balancing: Corrected the drunk passenger probability multiplier to ensure they spawn at the intended rate.
Release 2.0.0 [EXPANSION UPDATE]
- Tiered Progression System: Your performance now builds your rank! Maintain your Star Rating to level up and unlock higher-tier services like Comfort, XL, Black, and UberPool.
- Dynamic Passenger Personalities: Every rider behaves differently. Business professionals value smooth driving, while aggressive risk-seekers reward you for speeding. Watch out for drunk partygoers!
- Deep UI & HUD Customization: You can now completely customize the interface. Use the visual settings menu to move the Ride HUD, Prompts, and Summaries anywhere on the screen.
- In-Game Destination Creator: Use the developer menu to save custom pickup and drop-off coordinates exactly where you are standing without ever opening an XML file.
- Adjustable Penalty Sensitivity: Fine-tune your experience by adjusting how strictly the mod penalizes you for collisions or rough driving via the in-game menu.
Release 1.0.0 [REWRITE UPDATE]
- Realistic Fares, Ratings & Tips: Payouts and passenger ratings are no longer strictly random. They are dynamically calculated based on how you drive, vehicle health, trip time, and collision occurrences. Your performance physically affects passenger satisfaction.
- Dynamic Surge Pricing & Rush Hour: Keep your eyes on the minimap for large red circles/zones! These represent high-demand areas. Picking up passengers here, or driving during rush hours, applies a multiplier to your final fare. The ride prompt will notify you when Surge Pricing is active.
- Dynamic Ride Lengths: Distance ranges have been completely overhauled. You can now get Standard, Far, and Super Far rides out into Blaine County. Probabilities are completely customizable in your config.
- Completely Bug-Free Core: The structural foundation of job offerings, waypoint routing, and UI elements has been rebuilt from scratch for maximum stability.