Release 2.0.3
- Smaller Steps For Fare & Tip: Fare and tip amounts can be modified in smaller increments.
- Fixed 1/5 Star Ratings: 1/5 star ratings from ETA penalities has been fixed, and ETA is now calculated more accurately.
- Custom Passenger Models: Freely add or remove any NPC models (including custom add-on peds) to the mod's passenger pool by editing the new
PassengerModels line directly in the .ini file!
- Enhanced Audio: Added a few chimes for different events. Don't like UI sounds? There's a brand new toggle in the configuration menu to turn all custom UI audio on or off.
- DLC Vehicle Fixes: Fixed an AI bug where pedestrians would get stuck running around complex add-on vehicle doors (e.g., Karin Vivanite) unable to enter. They will now smartly warp/teleport into the seat if they fail to walk in normally.
- UI Enhancements: Sandbox Mode config toggle has been moved directly to the root menu for easier access.
Release 2.0.2
- Quick Fix: Quick fix to
Destinations.xml not saving via the in-game menu.
Release 2.0.1
- Menu Title Correction: Fixed a minor typo in the main menu title.
- Probability Balancing: Corrected the drunk passenger probability multiplier to ensure they spawn at the intended rate.
Release 2.0.0 [EXPANSION UPDATE]
- Tiered Progression System: Your performance now builds your rank! Maintain your Star Rating to level up and unlock higher-tier services like Comfort, XL, Black, and UberPool.
- Dynamic Passenger Personalities: Every rider behaves differently. Business professionals value smooth driving, while aggressive risk-seekers reward you for speeding. Watch out for drunk partygoers!
- Deep UI & HUD Customization: You can now completely customize the interface. Use the visual settings menu to move the Ride HUD, Prompts, and Summaries anywhere on the screen.
- In-Game Destination Creator: Use the developer menu to save custom pickup and drop-off coordinates exactly where you are standing without ever opening an XML file.
- Adjustable Penalty Sensitivity: Fine-tune your experience by adjusting how strictly the mod penalizes you for collisions or rough driving via the in-game menu.
Release 1.0.0 [REWRITE UPDATE]
- Realistic Fares, Ratings & Tips: Payouts and passenger ratings are no longer strictly random. They are dynamically calculated based on how you drive, vehicle health, trip time, and collision occurrences. Your performance physically affects passenger satisfaction.
- Dynamic Surge Pricing & Rush Hour: Keep your eyes on the minimap for large red circles/zones! These represent high-demand areas. Picking up passengers here, or driving during rush hours, applies a multiplier to your final fare. The ride prompt will notify you when Surge Pricing is active.
- Dynamic Ride Lengths: Distance ranges have been completely overhauled. You can now get Standard, Far, and Super Far rides out into Blaine County. Probabilities are completely customizable in your config.
- Completely Bug-Free Core: The structural foundation of job offerings, waypoint routing, and UI elements has been rebuilt from scratch for maximum stability.